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- > > On Tue, 6 Feb 1996, Magnus Kollberg wrote:
- > >
- > >
- > > As you can see, the accelerated DSP is the most important part of Falcon
- > > for BadMood. It seems that we should have two versions of BM - one for
- > > DSP machines (Falcon 030) and the other one for MC68030/40 (TT, Medusa,
- > > AfterBurner).
- >
- > Yes, it look like it. I also think that the DSP and the CPU excachange
- > _alot_ of data so the bus to the DSP might be another bottle neck. I will
- > ask Doug of the possibility of an 030/040 only version, or atleast if
- > he could do an optimised version that doesn't use the DSP so much as the
- > current version does.
-
- But remember, there must be updates of both the 040/030-version and the
- DSP-version. But I think it would be too much work in the first glance,
- I mean it would be better waiting for doing different versions.
-
- > I guess that depend of how much work it involves and if he
- > got the time to do it.
-
- Well most of it is already made in 68k assembler, it's propably only
- the texture-map stuff that needs to be made in 68k.
-
- But I think that a CPU-version is of less priority at the moment, because
- one thing is for sure - BAD MOOD runs quite well on both FX and AfterBurner040
- as it is. Of course it could be faster on the AB, but it's already fast enough
- to develop the game further and then afterwards the remaining algorithms can
- be re-written for a special '040-version.
-
-
- Keep Cool and Flying...
-
- ChainXOR...
-
-